‘Civilization,’ ‘XCOM’ and ‘The Sims’ Vets Launch Game Developer Midsummer Studios With Funding From Trevor Noah’s Day Zero Productions

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Game developers that have worked on Sid Meier’s “Civilization,” “XCOM” and “The Sims” have launched their own life sim-focused venture, Midsummer Studios, with backing from investors including Trevor Noah’s Day Zero Productions.

Founded by Firaxis Games vets Jake Solomon (creative director) and Will Miller (game director), as well as chief operating officer and chief financial officer Nelsie Birch, Midsummer launches with $6 million raised in seed funding led by Transcend Fund, along with Tirta Ventures, Betaworks Ventures, 1Up Ventures, F4 Fund, Krafton and Day Zero Productions.

The first title the studio is teasing is “a next-gen life sim that emphasizes player-driven narratives, allowing communities to share memorable moments that grow out of the creativity of players themselves.”

The new studio’s team includes Maxis Studios vet Grant Rodiek, Solomon, Miller and Birch, along with several alums of Firaxis titles for a team that includes 11 developers total.

“We’re at an interesting time as players of life sims,” Solomon said in a statement to Variety. “I thought I looked pretty smart over a year ago when I left my former studio and announced that I was going to make a life sim to compete with the long running (and really only show in town) ‘The Sims.’ Now, there are four or five (seemingly great) competitors being developed. Our difference is that we’re focused on story. Specifically the story that the players write themselves just by playing the game. The player controls the story they want to tell, and in fact when the game starts the player can choose from multiple “themes” that define their story. For example they can tell the game that they want to tell a story about finding their soulmate while also succeeding at their small town business.

“We use that information at game start to then generate an interesting cast of supporting characters and seed them with relationships that will instantly create a ‘narrative rich’ environment. If the player wants to tell a romantic story, then we might generate a cast where one person is an ex-lover AND a coworker, one is your high school sweetheart AND your neighbor, and one is your secret crush but also runs a rival business in town. In this way, the game already starts in an interesting place that our players will want to explore. Our players will be able to share the characters they create, the storylines they tell, and even entire towns that they have customized. We intend to have a community hub that allows players to easily upload their own creations and download the creations of other players right into their game.”

Solomon says Midsummer Studios plans “to grow slowly and to limit our overall studio size in order to make ourselves as flexible and efficient as possible, while giving our team a sustainable, steady place to work (which is no given in our current industry.)”

Midsummer has plans to reveal a demo in 2024 and later reveal a target launch date for the currently untitled life-sim game.

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