As Metaverse Evolves, How Can Brands Leverage Its Potential?

Yonatan “Yon” Raz-Fridman is the founder and chief executive officer of Supersocial, which is a metaverse company that develops, publishes and operates cutting-edge games, experience and brand worlds on Roblox and other emerging platforms. Raz-Fridman is also the creator and host of “Into the Metaverse,” a podcast and newsletter covering the metaverse.

Here, Raz-Fridman with contributions from Luiza Justus, cofounder and creative director at Supersocial, shares insights into the metaverse, how consumers will use it, how it will evolve and what it means for brands.

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WWD: Can you explain the current state of the metaverse and how consumers are using it, and why?

Supersocial: We are at the very early stages of an emerging metaverse. While the consensus on what exactly the metaverse is, continues to form, as a company builder and creator in the space, I subscribe to the view that at its core, the metaverse promises to evolve the human experience on the internet in three profound ways:

The first is immersion, where the metaverse is a 3D internet that will enable people to feel embedded within experiences versus just casually interacting with them. The second is “hypersocial,” which is where the metaverse will allow people to co-experience the virtual realm at a much larger scale, allowing them to form deeper connections that feel more similar to real life. And third is in expression, where it will give users the ability to manifest their personality through the lens of a 3D avatar as they navigate these immersive, hyper-social virtual spaces.

In its current state, while the metaverse I described is not entirely here yet, it is nonetheless near. We are a few years away from the fully realized vision, especially when it comes to interoperability between different platforms that offer metaverse-type experiences, but certain elements of that vision are gradually materializing. Today we have early metaverse platforms that, while they don’t yet “speak” to one another, are already giving users the opportunity to feel immersed, socialize at a large scale and express themselves through their 3D avatars.

Roblox is a great example of that. Its 58.5 million daily active users (as of July 2022) not only spend an estimated two-plus hours a day on the platform but are also interacting through a diverse portfolio of experiences — games, virtual concerts and brand worlds — jumping freely from experience to experience using an avatar that is the virtual representation of them. One out of five Roblox users change their avatar outfit every day.

Yon Raz-Fridman
Yon Raz-Fridman

While some might think of these emerging platforms (e.g. Roblox, Fortnite, Minecraft) as purely “games,” for the global audience that is immersed in these experiences, it is much more than a “game.” It is the virtual parallel of “living” IRL. The generation of internet users who were born after the year 2000 is using these proto-metaverse platforms to play, socialize, make friends and express themselves in many different ways. For a 10-year-old girl in Columbus, Ohio, Roblox is a place to hang out, play, chat with friends and purchase awesome outfits for her avatar.

WWD: How is the metaverse changing personal expression?

Supersocial: Expression 1.0 was based mostly on written content during the early days of the internet [from 1990 to 2005]. Blogs and forums were the only outlets for online expression (e.g. blogger). When social media entered the scene around 2004-05 [with Facebook and MySpace], it enabled people to express themselves through social feeds and photos (Instagram, Snapchat at a later stage) as well as video (YouTube and nowadays TikTok). These experiences were and still are, experienced primarily through a 2D gateway. This was Expression 1.0, and it was powered by the explosion of smartphones as the primary medium for people to connect, play and express themselves.

In the mid-2010s, we started to see the rise of 3D-based social platforms, initially revolving around games (Roblox, Minecraft) that went hand-in-hand with user-generated content (which started with YouTube at mass scale). While 3D worlds had already existed for a long time in the form of video games (World of Warcraft, Grand Theft Auto and others), platforms like Roblox allowed users to actually create virtual worlds and experiences for other users (UGC) taking it to the next level with the introduction of avatar identity as the centerpiece of virtual human existence within a 3D world (albeit for a younger audience).

I believe that we are now accelerating toward the transition of the internet into a 3D space where our avatars become an even more dominant modality for interaction and expression: Expression 3.0. Being immersed in a hyper-social virtual world surrounded by other people gives you a different sense of presence; it’s closer to feeling like you are in an actual place. You have full autonomy over a 3D avatar that is essentially your “self” in this world. Others can see you, and you can see them. Having a full-on personification of your virtual presence, through which you attend games, concerts and social events might make you want to invest a little time in making that avatar feel like you. You are no longer a static profile picture — you are actually there, walking around, emoting and interacting with others. For this reason, it’s likely that people will begin to treat their virtual existence with as much care as they do their IRL identity.

I suspect that by the end of this decade, millions of people around the world who access the metaverse (or at least proto-metaverse platforms) will invest significant time and resources in the look and feel of their avatar identity (or even create multiple identities). This means that many more users will purchase and invest in outfits, accessories and other virtual goods for their avatars, potentially matching the amount of money they spend on IRL goods. Metaverse builders and communities refer to this trend as direct-to-avatar.

WWD: For brands, how does the metaverse present new opportunities?

Supersocial: The metaverse is a paradigm shift when it comes to consumer behavior. COVID-19 accelerated the trend of treating virtual spaces with the same level of importance as physical ones. While platforms like Zoom became the go-to modality for millions of people (across work, social, entertainment, education and more), 3D virtual worlds, on the other hand, which up to that point were primarily accessed by gamers and/or young people, not only grew tremendously in usage but also became a prototype for what the future of the internet could look like — what we are now calling the metaverse — and with that, attracting many more millions of people to show real interest in figuring out what this means for them; and with that, attracting many more millions of people to show real interest in what this means for them.

Brands, small and large, are starting to understand that we’re witnessing a paradigm shift in real time. They are starting to see that this is where millions of consumers are spending their time, and if they want to connect with them on a deeper level, they need to have a presence in the metaverse.

While some brands are already investing significant capital into creating persistent virtual worlds of their own on platforms like Roblox and alike, many more brands are experimenting with different types of activations as a way to dip their toes into the space, and most brands that haven’t started to experiment with these platforms state that the metaverse is on their radar.

When assessing opportunities for brands in the metaverse, it is important to emphasize that the space is still very nascent. A lot is still undefined, so an experimental mind-set is essential, and brands must have a clear point of view on what they are trying to achieve. They must have a clear perspective on why they want to establish a presence in the metaverse. Is it about positioning the brand as pioneering innovators? Raising awareness with a different kind of audience? Establishing a relationship with a new generation of consumers? Testing new ways to monetize their intellectual property by selling avatar cosmetics?

These are all solid reasons to enter this emerging space, but having a strong intention is crucial to developing an experience that is authentic to both the brand and the platform itself.

WWD: And for brands, where and how do you start?

Supersocial: With all the hype around the metaverse, especially when it became intertwined with Web 3.0 it became difficult for brands to understand when, where and how they should experiment with these brand-new mediums and platforms.

When I meet brands that are interested in establishing a metaverse presence, some have already made a choice on which platform they would like to enter, but many are in an even earlier exploratory stage, where they simply know they want to do something in the metaverse. Regardless of which side of the aisle you are on as a brand, our advice to brands is to start with “why” — why is it important for your brand to establish a metaverse presence? Then, what would you like to accomplish, and what does success look like for your brand?

It is essential that, as a brand, you can identify and prioritize your objectives — this is such a malleable medium that the final product could take shape in many ways, so clear objectives are key to launching something that will be effective for your brand. The third question is, what level of investment are you willing to make, and what level of risk are you willing to take? The answer to these questions will help you assess which platform or channel is the right fit for your strategic rationale, objectives and budget.

To be successful in entering the metaverse, you must create a starting framework based on the pillars above alongside a partner that can help you plan, build and deliver. It’s a new frontier. The unique and complex reality about the metaverse and all of its current platforms is that building an engaging 3D experience is unlike any other digital experience that brands may have created in the past. Creating an engaging and differentiated 3D virtual world requires a multitude of capabilities that, until today, were mostly associated with the creation of video games — art, engineering, design and production (among others) to bring to life an interactive experience that will delight users. Yes, it is complex, but it will gradually become the norm and the de-facto modus operandi for many brands and enterprises.

Today, brands can establish unique virtual worlds and experiences on a multitude of platforms — Roblox, Fortnite Creative, Minecraft, The Sandbox, Decentraland and Horizon Worlds, to name a few. Without getting into the many nuances of the different platforms (that’s for a different interview), the question is, what can brands build today?

1. If you just want to experiment and make a splash, you can launch a brand activation. An event is a limited-time brand experience that is in live mode anywhere from one day to one month. This would be a small-scale virtual world best suited to serve short-term activations, product launch parties, promotional events or a virtual iteration of an ad campaign.

2. If you want something larger-scale, but you want to enter gradually, you can launch a game event — a longer time-bound experience (between one and three months) that contains an array of gameplay experiences inspired by your brand, centered around world exploration and an innately social gameplay loop.

3. If you know what you want for your brand and are ready to invest more significantly, I recommend that you go “big” with a persistent experience. A persistent experience is a full-scale virtual world with more intricate gameplay that is designed to stay live indefinitely and grow consistently. It’s an always-on experience with frequent content releases and updates, with the goal of becoming a go-to experience that players return to again and again. Each of these options can be massively successful in its own right, and the “right” approach depends heavily on the brand’s objectives, strategic rationale and budget.

WWD: Can you describe what your company does and how it works with brands? What is the value proposition, and how do you measure success?

Supersocial: Supersocial is a metaverse company backed by some of the world’s leading investors in technology and media. We operate a next-generation studio that develops, produces and publishes cutting-edge experiences and brand worlds on Roblox and other emerging platforms. With our strategic consulting capabilities, Supersocial is uniquely positioned to help world-class brands make smart, distinctive and calculated choices with regard to their metaverse ambition — from strategy to delivery with an unmatched partnership.

With our deep multiplatform expertise, A-plus engineering, design and art talent, and highly respected thought leadership, we are a premiere partner for the most ambitious brands. Our organization merges a proven track record in consumer tech and media with multiplatform expertise in the development, production and publishing of games and interactive experiences. We understand metaverse platforms and consumer behavior and are bringing specialized capabilities and distinct insight into each partnership. We offer a 360-degree partnership — from strategy to concept and ideation, to development, to delivery, to live operations, monetization and growth of their virtual worlds.

Our operation is able to rapidly scale to meet our clients’ demands. This allows us to partner with iconic brands such as NARS Cosmetics, among others.

With each partnership that we choose to pursue, we maintain a relentless focus on creating groundbreaking experiences and are committed to delivering virtual worlds that are highly differentiated, with superior quality, and innovative, one-of-a-kind features. We collaborate closely with brands to craft not only an iconic experience that will be loved by their audience and community but also setting the right measures of success to achieve the brand’s highest ambitions for their entry into the space.

The metaverse is not yet here, but it’s near. The best time to start was yesterday. The next best time is tomorrow.

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