Cyberpunk 2077 developer CD Projekt Red declared mandatory 6-day work weeks leading up to the game’s November launch date.
CDPR’s studio head Adam Badowski
notified employees about their
new work hours on Sept. 28.
This is a complete turnabout from CDPR’s statements last
year, when co-founder and joint CEO Marcin Iwiński promised
that the company wouldn’t force its workers to crunch.
“Crunch” is industry jargon for the
excessive overtime that workers go
through leading up to a title’s release.
While it is common practice in all
software development, it is particularly
ubiquitous and brutal in the games industry.
Several top-tier game studios
have made teams work 70-100 hours
a week for upwards of 6 months.
Critics have claimed that the normalization of
crunch in the game industry is the result of poor
management and disregard for workers’ rights.
Badowski said that 10 percent of
CDPR’s annual profit will be
“split directly among the team”