Oculus announces the first games that will launch with its Rift VR headset

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We’re less than two weeks out from the March 28 launch of the Oculus Rift, and while much has been made about the VR headset’s tech specs, pricing, and long-term potential, the reason most people will get one this year is to play games.

And right out the gate, they’ll have a ton of titles to choose from. Oculus has revealed the final list and pricing of the 30 games waiting for the lucky few who jumped on Rift pre-orders back in January:

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Bundled (Free)
Lucky’s Tale
Eve Valkyrie

$5
Adventure Time: Magic Man’s Head Games

$10
Albino Lullaby
Audio Arena
Darknet
Dreadhalls
Esper 2
Eve: Gunjack
Herobound SC
Shufflepuck Cantina Deluxe VR
Vektron Revenge

$15
Dead Secret
Fly to KUMA
Keep Talking and Nobody Explodes
Omega Agent
Rooms
Pinball FX2 VR

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$20
ADR1FT
Smashing the Battle
Windlands

$25
Radial G
VR Tennis Online

$30
Defense Grid 2: Enhanced VR Edition

$40
AirMech: Command

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$50
Chronos
Project Cars

$60
Elite Dangerous: Deluxe Edition
Eve: Valkyrie Founder’s Pack

PRICE TBD
Blaze Rush
The Vanishing of Ethan Carter

It’s an impressive list covering a wide range of genres — action, racing, strategy, platformers, sports, adventure, horror — though what also stands out is the pricing scale.

Most new platforms embrace one standard price point with a few outliers, but that’s clearly not the case here. It looks like $10 to 20 is the sweet spot for the smaller, more experiential games, while some of the more complete, full-fledged titles, like the massive space game Elite Dangerous, sit at the traditional $60. (Though in that particular case, if you’ve already purchased a non-VR version of Elite, you’ll get a code to redeem the Rift version free of charge.)

At a press event earlier this week, Oculus also rated each game’s ”Comfort” level, a nice euphemism for, “Will it make me barf?” The highly-anticipated outer-space disaster game ADR1FT, for instance, is considered an “Intense” experience (having played it a few times, I can vouch for this), whereas the strategic AirMech: Command is “Comfortable.” It’s a smart move, though in my experience VR comfort is very much subjective. I never got queasy playing ADR1FT, but I did get a little dizzy playing the racer Radial G.

We’ll have a full review of the Rift and a look at some of the coolest launch games in the coming weeks. Until then, here’s a quick/spastic look at the launch lineup:

Ben Silverman loves VR but hates what it does to his hair. Seriously. He complains about this on Twitter @ben_silverman.