God Of War: Valhalla DLC Just Got Harder, With One Big Exception
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Valhalla, the setting of God of War Ragnarök’s new, free roguelike expansion, is full of tough challenges and fights. And unfortunately, the going’s only going to get tougher as developer Santa Monica Studio just dropped a new patch that tweaks the difficulty of certain encounters—though there is one change that may make your Valhalla trip a little less punishing at the start.
Ragnarök’s Valhalla DLC, out now as a totally free add-on for PlayStation consoles, is a roguelite mode for the 2022 action-adventure game. You’ll run through a series of trials comprised of procedurally generated levels, battling new enemies and helping old friends on a quest of discovery and redemption. It ain’t easy, though, as many of the fights absolutely kick Kratos into the ground. And thanks to update v. 05.03, released on December 15, the Valhalla expansion is even harder.
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You can check out the full patch notes for update v 05.03 down below:
GoW Ragnarök Valhalla Update v. 05.03 Patch Notes
Bug Fixes
Cinematics
Fixed an issue where audio would not play and characters would be out of sync during the first cinematic after death
Cleared lingering Draupnir Spear particles when cinematic starts
Gameplay
Reduced difficulty of first Týr fight on the ‘Show Me Will’ difficulty setting
Increased difficulty of some arena challenges
Tuning adjustment to ‘The Forum’ to make difficulty more appropriate
Slightly reduced health gain and chance of proc on Spear kill perk while in Valhalla
Various combat tuning and balance updates
Fixed an issue where Greek Labyrinth Mastery would not increase in the “Open Greek Chests” value if Kratos forfeited a reward selection after spending Fleeting Echoes to open a chest
Fixed an exploit when using the Spear against Ormstunga
Fixed an issue with the encounter not ending when kicking Einherjar outside of the arena
Fixed an issue where Týr would teleport away and not come back
Fixed an issue where not all Hunter armor pieces were available
Fixed an issue where encounter would not end if Nightmare was ejected from a creature near the arena boundary
Fixed an issue where Kratos could erroneously stay in Spartan Rage when interacting with Shield Maidens
General Stability
Resolved multiple crashes including when opening certain chests or rifts, non-English language specific crashes, and memory leak on PlayStation 4
Fixed an issue where Kratos would be falling through the world
Fixed an issue where Kratos would fall out of the arena when interacting with a rift on the Aegean Ship
Fixed an issue with Kratos falling through the world after walking through a Mystic Gateway
Fixed some issues with textures not streaming in properly when entering arenas
UI/UX
Fixed an issue with the “Time Extended” message displaying in timed challenge trials when it should not
Fixed an issue with subtitles overlapping UI when in vendor menus
Fixed some instances of the navigation assist pointing to incorrect locations
Fixed an issue where the timer would overlap the Warrior Soul health bar
Fixed instances where the “Elites Killed” counter would remain after timer expired
Corrected the “Costly Damage” burden to show appropriate duration in description
Fixed the King of the Hill challenge timer overlapping progress bar
Fixed an instance when the timer would never reach zero on the Aegean Ship encounter
Fixed an issue which would cause a screen reader to read the Tablet of Reflection prompt twice in a row
Fixed instances where subtitles were not formatted properly
Fixed an issue where “Flawless Kills” and “Flawless Parries” Challenge UI updated any time Kratos was hit
Added a ‘Download in Progress’ screen if attempting to launch God of War Ragnarök: Valhalla before God of War Ragnarök is fully installed
Fixed an issue with the options menu displaying when opening the glyph tutorial for the first time
Kotaku reached out to Sony and Santa Monica for comment.
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