NEW YORK, June 28, 2022 /PRNewswire/ -- The mobile gaming market is set to grow by USD 66.43 billion from 2021 to 2026 as per the latest market forecast report by Technavio. The report projects the market to progress at a CAGR of 12.26%. 47% of the market's growth will originate from APAC during the forecast period. China, Japan, and South Korea are the key markets for the mobile gaming market in APAC. Market growth in this region will be faster than the growth of the market in Europe. The rising number of strategic partnerships and acquisitions will facilitate the mobile gaming market growth in APAC over the forecast period.
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Mobile Gaming Market: Segmentation Analysis
The market research report segments the mobile gaming market by:
Platform - Online and offline
Geography - APAC, North America, Europe, Middle East, Africa, and South America
Revenue Generating Segment: The mobile gaming market share growth by the online segment will be significant for revenue generation. The rising adoption of mobile devices and the increasing penetration of the internet across the world have encouraged several game service providers to develop online games for mobile devices. Significantly, most online mobile games are available free of cost on application stores and online mobile gaming allows gamers to play games from anywhere and at any time. Such features of online games will drive the mobile gaming market growth during the forecast period. To know about the contribution of each segment - Click Now!
Mobile Gaming Market: Major Driver
The popularity of multiplayer mobile games is one of the key drivers contributing to the mobile gaming market growth. MMO games are online games with a large number of players, typically ranging from hundreds to thousands, playing on the same server. The developers of MMO games are constantly developing new genres to break away from the traditional ways of gaming.
For instance, Pokemon GO is an MMO AR game that was developed by Niantic Inc. (Niantic). In the game, players have to travel physically to find and collect Pokemon species. Smartphone manufacturers are launching smartphones with features such as high-resolution and large-sized displays as well as bezel-less screens to enhance the gaming experience of users. Hence, game developers have developed games based on the display size and other features of smartphones. This, in turn, will drive the mobile gaming market growth during the forecast period.
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Get ready to achieve excellent business outcomes from this exclusive Mobile Gaming Market report by Technavio. The report will include highlights of the overall market which includes frequently asked questions such as -
What are historical revenue figures and estimated revenue figures as well as CAGR during the forecast timeframe?
What is the current trend taking place in the market space?
Which are business tactics that will influence competitive scenarios along with defining the growth potential of the market?
What are market drivers, restraints, and challenges impacting demand & growth of the market?
Which regions & segments will garner massive revenue and emerge as market leaders in upcoming years.
The competitive scenario provided in the Mobile Gaming Market report analyzes, evaluates, and positions companies based on various performance indicators. Some of the factors considered for this analysis include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, growth in market share, etc. Don't wait, Make a strategic approach & boost your business goals with our Mobile Gaming Market Forecast Report - Buy Now!
The gaming market share is expected to increase to USD 74.93 billion by 2026 at an accelerating CAGR of 7.31%.
The game streaming market's growth momentum will accelerate at a CAGR of 9.15% and the market share will increase to USD 1.14 billion from 2021 to 2026.
Mobile Gaming Market Scope
Growth momentum & CAGR
Accelerate at a CAGR of 12.26%
Market growth 2022-2026
USD 66.43 billion
YoY growth (%)
Performing market contribution
APAC at 47%
Leading companies, competitive strategies, consumer engagement scope
Activision Blizzard Inc., CyberAgent Inc., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Jam City Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Nintendo Co. Ltd., Square Enix Holdings Co. Ltd., Supercell Oy, Tencent Holdings Ltd., The Walt Disney Co., Behold Studios, Larva Game Studios, Lilith Games, Modern Times Group MTG AB, NEXON America Inc., Rovio Entertainment Corp., Ubisoft Entertainment, ZeptoLab UK Ltd., and Zynga Inc.
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for forecast period,
If our report has not included the data you are looking for, you can reach out to our analysts and get customized segments.
Table of Content
1 Executive Summary
1.1 Market overview
2 Market Landscape
2.1 Market ecosystem
3 Market Sizing
3.1 Market definition
3.2 Market segment analysis
3.3 Market size 2021
3.4 Market outlook: Forecast for 2021-2026
4 Five Forces Analysis
4.1 Five forces summary
4.2 Bargaining power of buyers
4.3 Bargaining power of suppliers
4.4 Threat of new entrants
4.5 Threat of substitutes
4.6 Threat of rivalry
4.7 Market condition
5 Market Segmentation by Platform
5.1 Market segments
5.2 Comparison by Platform
5.3 Online - Market size and forecast 2021-2026
5.4 Offline - Market size and forecast 2021-2026
5.5 Market opportunity by Platform
6 Customer Landscape
6.1 Customer landscape overview
7 Geographic Landscape
7.1 Geographic segmentation
7.2 Geographic comparison
7.3 APAC - Market size and forecast 2021-2026
7.4 North America - Market size and forecast 2021-2026
7.5 Europe - Market size and forecast 2021-2026
7.6 Middle East and Africa - Market size and forecast 2021-2026
7.7 South America - Market size and forecast 2021-2026
7.8 China - Market size and forecast 2021-2026
7.9 US - Market size and forecast 2021-2026
7.10 Japan - Market size and forecast 2021-2026
7.11 South Korea - Market size and forecast 2021-2026
7.12 Germany - Market size and forecast 2021-2026
7.13 Market opportunity by geography
8 Drivers, Challenges, and Trends
8.1 Market drivers
8.2 Market challenges
8.3 Impact of drivers and challenges
8.4 Market trends
9 Vendor Landscape
9.2 Vendor landscape
9.3 Landscape disruption
9.4 Industry risks
10 Vendor Analysis
10.1 Vendors covered
10.2 Market positioning of vendors
10.3 Activision Blizzard Inc.
10.4 CyberAgent Inc.
10.5 Electronic Arts Inc.
10.6 GungHo Online Entertainment Inc.
10.7 Microsoft Corp.
10.8 NetEase Inc.
10.9 Niantic Inc.
10.10 Tencent Holdings Ltd.
10.11 The Walt Disney Co.
10.12 Ubisoft Entertainment
11.1 Scope of the report
11.2 Inclusions and exclusions checklist
11.3 Currency conversion rates for US$
11.4 Research methodology
11.5 List of abbreviations
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.
With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
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