Global Video Game Software Market Report 2021: Long-term Forecast to 2025 & 2030 Featuring Major Players - Sony; Activision Blizzard; Microsoft; EA and Nintendo - ResearchAndMarkets.com

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The "Video Game Software Global Market Report 2021: COVID-19 Impact and Recovery to 2030" report has been added to ResearchAndMarkets.com's offering.

The global video game software market is expected to grow from $168.78 billion in 2020 to $177.17 billion in 2021 at a compound annual growth rate (CAGR) of 5%.

Video Game Software Global Market Report 2021: COVID-19 Impact and Recovery to 2030 provides the strategists, marketers and senior management with the critical information they need to assess the global video game software market as it emerges from the COVID-19 shut down.

Major companies in the video game software market include Sony; Activision Blizzard; Microsoft; EA and Nintendo.

The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $277.95 billion in 2025 at a CAGR of 12%.

The video game software market consists of sales of video game software by entities (organizations, sole traders and partnerships) that produce video game software, including businesses that are involved in design, documentation, installation and support services, producing and distributing video games. This also includes companies that are solely involved in designing and developing or in publishing only. The video game software market is segmented into browser games; PC games; smart phone/tablet games and console games.

Asia Pacific was the largest region in the global video game software market, accounting for 51% of the market in 2020. North America was the second largest region accounting for 23% of the global video game software market. Africa was the smallest region in the global video game software market.

Games as a service is a software delivery method where a vendor generally hosts a gaming application in a remote server and customers can access it through the internet, also known as cloud gaming. Many game developers are providing their content through a subscription-based model, and are allowing customers to purchase additional content or features through micro transactions.

This includes new in-game items, weapons, clothing, or other gear for the player's character along with in-game currency and rewards. This business-model provides a continuous revenue stream for the gaming companies instead of limiting the revenues to one-time purchases. Major companies providing games as a service include Activision and Blizzard Entertainment.

The video game software market was mainly driven by rapid growth in emerging markets in the forecasted period. The International Monetary Fund (IMF) predicts that the global GDP growth will be 3.3% in 2020 and 3.4% in 2021. Recovering commodity prices, after a significant decline in the historic period is further expected to aid the market growth. Developed economies are also expected to register stable growth during the forecast period.

Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period. Stable economic growth is expected to increase investments in the end user markets, thereby driving the market during forecast period

Key Topics Covered:

1. Executive Summary

2. Report Structure

3. Video Game Software Market Characteristics

3.1. Market Definition

3.2. Key Segmentations

4. Video Game Software Market Product Analysis

4.1. Leading Products/ Services

4.2. Key Features and Differentiators

4.3. Development Products

5. Video Game Software Market Supply Chain

5.1. Supply Chain

5.2. Distribution

5.3. End Customers

6. Video Game Software Market Customer Information

6.1. Customer Preferences

6.2. End Use Market Size and Growth

7. Video Game Software Market Trends And Strategies

8. Impact Of COVID-19 On Video Game Software

9. Video Game Software Market Size And Growth

9.1. Market Size

9.2. Historic Market Growth, Value ($ Billion)

9.2.1. Drivers Of The Market

9.2.2. Restraints On The Market

9.3. Forecast Market Growth, Value ($ Billion)

9.3.1. Drivers Of The Market

9.3.2. Restraints On The Market

10. Video Game Software Market Regional Analysis

10.1. Global Video Game Software Market, 2020, By Region, Value ($ Billion)

10.2. Global Video Game Software Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Region

10.3. Global Video Game Software Market, Growth And Market Share Comparison, By Region

11. Video Game Software Market Segmentation

11.1. Global Video Game Software Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

  • PC Games

  • Browser Games

  • Smart Phone/Tablet Games

  • Console Games

11.2. Global Video Game Software Market, Segmentation By Genre, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

  • Action

  • Adventure

  • Role Playing

  • Simulation

  • Strategy

  • Sports

  • Others

12. Video Game Software Market Segments

12.1. Global PC Games Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion) - Online Microtransaction; Digital PC Games; Physical PC Games

12.2. Global Browser Games Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

12.3. Global Smart Phone/Tablet Games Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

12.4. Global Console Games Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

13. Video Game Software Market Metrics

13.1. Video Game Software Market Size, Percentage Of GDP, 2015-2025, Global

13.2. Per Capita Average Video Game Software Market Expenditure, 2015-2025, Global

Companies Mentioned

  • Sony

  • Activision Blizzard

  • Microsoft

  • EA

  • Nintendo

For more information about this report visit https://www.researchandmarkets.com/r/39ffv3

View source version on businesswire.com: https://www.businesswire.com/news/home/20210309005558/en/

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