PS Vita’s first real shooter plagued with day one connectivity woes

Mike Wehner, Tecca
Technology News Blog

In my review of Resistance: Burning Skies I note that the multiplayer experience is by far the highlight of the package. This is important because a true, console-quality online shooter has never been achieved on a portable console. Unfortunately, while my pre-release multiplayer games were smooth and ran almost perfectly, today's launch of the game hasn't gone nearly as smoothly.

I attempted to connect to a multiplayer game earlier this morning and eventually timed out after failing to connect. I gave it a couple more hours and tried again, but the result was the same. After searching for certain keywords on Twitter I found that others were having similar issues, and it seems the game's multiplayer structure just wasn't quite ready for the influx of gamers wanting to play on day one.

Developer Nihilistic Software tweeted that it is aware of the issues and is working on the fix, though no further updates have been provided. We reached out for a more concrete answer, but haven't heard back yet.

A launch day server snafu is hardly unique, and titles from all the major publishers have stumbled out of the gate at one time or another. We can only hope that the issues are sorted out quickly, as the online multiplayer is undoubtedly the main reason most people picked up the game as soon as it hit store shelves.

This article was written by Mike Wehner (@MikeWehner) and originally appeared on Tecca

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