E3 launches the future of video games with a bang
Show attendees watch a presentation on the video game "World of Warships" at the Wargaming.net booth during the Electronic Entertainment Expo in Los Angeles, Wednesday, June 12, 2013. (AP Photo/Jae C. Hong)
LOS ANGELES (AP) — Since the first battles over "Pong" machines in local arcades four decades ago, video gamers have loved good competition. And this year's Electronic Entertainment Expo — the industry's largest annual gathering — presented more thrilling showdowns than ever. Microsoft vs. Sony. Mobile vs. console games. "Titanfall" vs. "Destiny." So who won E3?
— MICROSOFT VS. SONY: Both companies served up flashy presentations of the forthcoming next-generation consoles, the Xbox One and the PlayStation 4. Microsoft's show came off bland and corporate, and did little to answer consumer disenchantment with the Xbox One's requirement for regular Internet connections and Microsoft's vague statements on the playability of used games. Sony came out swinging, promising it would not try to restrict used game sales and the PS4 would not require a persistent online connection.
Sony also scored by announcing a $399 price tag for the PS4, $100 less than the Xbox One. While the contest is far from decided (indeed, much of the whole used-games issue rests in the hands of third-party publishers like Electronic Arts and Ubisoft), Sony assuredly won over some hearts. Winner: Sony.
— "TITANFALL" VS. "DESTINY": Two of the biggest debuts at E3 were first-person shooters from veterans of the genre. Respawn's "Titanfall," shepherded by the masterminds behind the landmark "Call of Duty 4: Modern Warfare," updates the formula with the addition of giant robots. "Destiny," from "Halo" creator Bungie, is more ambitious, promising vast open worlds that reward exploration more than the typical shooter. Winner: "Destiny."
Show attendees watch a presentation on the video game "Destiny" at the Activision Blizzard Booth during the Electronic Entertainment Expo in Los Angeles, Thursday, June 13, 2013. (AP Photo/Jae C. Hong)
— CONSOLE VS. MOBILE: Console game publishers have been fretting over the continued viability of the $60, disc-based game in the face of competition from 99-cent smartphone apps. But mobile games, tucked away in the corners of the Los Angeles Convention Center, barely made a peep amid the bombast of their big-budget brethren at E3. And some big companies are looking at mobile games as less of a threat and more of a gateway drug for large-screen play. Winner: Consoles.
— INDIE VS. CORPORATE: Independent game development is blossoming, and the Indiecade area of the convention center displayed more creativity than most of the expensive corporate booths. (The most fun I had this week was playing "Tiny Brains," a multiplayer puzzler from Spearhead Games, a small studio founded by EA and Ubisoft veterans.) But Sony, in particular, is aggressively wooing indies to create PS4 and Vita games, and the buzziest titles at its booth were idiosyncratic gems like "Hohokum," ''Octodad: Dadliest Catch" and "Secret Ponchos." Winner: Can't we all just get along?