Trailer Premiere: ‘Monsters University’ Winks to College Classics of Yesteryear
'Monsters University' (Photo: Pixar)
John Goodman gets to revisit his "Revenge of the Nerds" roots with Pixar's prequel to "Monster's, Inc."
But instead of human nerds, Goodman's character, James P. Sullivan, convenes with the monster equivalent -- the not-so-popular of the ghoulies and ghosties and long-leggedy beasties. Yes, judging from the latest trailer, "Monsters University" promises tons of fun references to our favorite college movies such as the aforementioned "Revenge" (the 1984 comedy in which Goodman played Coach Harris) along with "National Lampoon's Animal House" and even "National Lampoon's Van Wilder" if we're lucky.
The film chronicles the early days of Mike Wazowski (Billy Crystal) and James (Goodman), two "student monsters" who meet as roommates at Monsters U. and develop a sorta-friendly competition as they see who's the scarier beast. The new trailer showcases a film that not only re-introduces us to some of Pixar's most popular characters but also affectionately satirizes those well-known college-set films of yesteryear.
Watch the Trailer Premiere of 'Monsters University':
It sounds like this summer's most amusing trifle, albeit one done with the usual Pixar class, wit, and skill. But believe it or not, this "college movie" raised the bar on animation techniques and took the entire production process to epic new levels.
"Monsters University" took more than four years to create, with the project employing more than 100 technology engineers. The film was so chock full of detail that it took over 100 million CPU hours to render the film into its final form -- or, roughly, over 11,000 years, with each individual frame requiring 29 hours of render time.
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Keep in mind, of course, that that number comes from the collective work of all the computer servers at Pixar's disposal, which is "about 24,000 cores," according to supervising technical director Sanjay Bakshi in a recent interview with VentureBeat. "Monsters University" required Pixar to more than double their standard "render farm," a giant room filled with computers (sounds a bit ominous, no?).
"Part of the problem was that there were, on average, more than 25 detailed animated characters in every shot," said Christine Waggoner, simulation supervisor on the film. "There were 6.2 limbs and 3.7 eyes per character. All of that had to be computer-animated because it was far too complex to be animated by hand."