20 "The Last Of Us" Behind-The-Scenes Facts, Straight From The Co-Creator Himself

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🚨Warning: This post contains spoilers for The Last of Us Episodes 1 and 2.🚨

If you're also a huge fan of The Last of Us, one of the people to thank is Neil Druckmann. Not only is he the writer and director of the games, but he is the co-creator of the new HBO series. In short, the man is a certified expert on everything about the horror series.

Neil poses for a photo with Pedro Pascal and Bella Ramsay at a red carpet event for The Last of Us
Amy Sussman / The Hollywood Reporter via Getty Images

So, BuzzFeed (virtually) sat down with Neil to get the inside intel on all things The Last of Us:

1.Pedro Pascal agreed to play Joel within a day of being sent the script. After chatting with Neil over Zoom, he was locked in for the role.

A close-up of Joel looking down

2.Neil watched over 100 auditions for Ellie before seeing Bella Ramsey's audition, of which he said, "It didn't feel like I was watching someone acting like Ellie. I was watching Ellie."

Ellie, who's wearing a t-shirt and unzipped hoodie, is standing in an abandoned building

3.Indeed, the video game actors look nothing like the roles they're playing — especially Troy Baker, who was a "tall, skinny, bleached-hair hipster" when he played Joel.

<div><p>"The unique thing about video games is you don't need to look the part, which is why Ashley Johnson, when she was 27, was able to play a 14-year-old girl [Ellie]. Troy Baker at the time was this tall, skinny, bleached-hair hipster — but then when he spoke and moved, he became the role," Neil recalled. "That's why we couldn't cast those same people into these roles for the show, but they were instrumental in bringing those characters to life."</p></div><span> PlayStation / Via <a href="https://go.redirectingat.com?id=74679X1524629&sref=https%3A%2F%2Fwww.buzzfeed.com%2Fnatashajokic1%2Flast-of-us-behind-the-scenes&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DyH5MgEbBOps%26t%3D1173s&xcust=6918258%7CBF-VERIZON&xs=1" rel="nofollow noopener" target="_blank" data-ylk="slk:youtube.com;elm:context_link;itc:0;sec:content-canvas" class="link ">youtube.com</a></span>

4.One challenge with the adaptation was how to change gameplay scenes that would be "long and boring" if they were adapted exactly as they were in the video game.

A scene from the video game featuring three characters in a dark room

5.However, the adaptation offered the opportunity to expand on characters' backstories — like Marlene and Ellie's relationship — as they weren't limited to a first-person POV.

Ellie and Marlene sitting and talking

6.The TV show also offered Neil the opportunity for "another bite at the apple" to iterate on certain moments differently — such as making Ellie's infection more "scientifically plausible."

<div><p>"I've evolved as a writer," Neil said. "We're able to do a deeper dive on certain explanations of how the infection spread. In the game, it's just hinted at. Here, we're able to flesh it out a bit more and get into specifics of why certain decisions were made — like bombing the outskirts of a quarantine zone in hopes of trying to push the infection out. Likewise, how Ellie is infected and what that means — we did a bit more research and had something that's more scientifically plausible than what was in the game."</p></div><span> HBO</span>

7.Huge apocalyptic sets had to be made for the show that were only used once — like the interior of the Capitol Building, which was "built on a soundstage from scratch." Matching the "lushness" of the game while making it "more realistic" was the end goal, and art books from Naughty Dog (the company that developed the video games) were used as a jumping off point.

Joel and Ellie walking through a room with bodies strewn about the floor

8.As the clickers were a "home run" in the games, prosthetic artists from Game of Thrones were brought on to make them look as close to the source material as possible.

Three people crouched down as they hide from clickers

Neil said, "They had the challenge of taking something that was only sculpted and designed digitally, and make it real in a way where it gives the actor freedom of movement. They move in this very particular, staccato sort of way, as if they're a puppet being controlled by this parasite."

Naughty Dog

9.There was even a "movement bootcamp" to train extras how to move like infected.

Speaking of the horrifying Capitol scene in Episode 2, Neil said,

Speaking of the horrifying Capitol scene in Episode 2, Neil said, "We had to cast dozens of infected, put them in full prosthetic makeup, and have a movement bootcamp where they had to train to move like infected."

HBO

10.And to separate the recently infected from a "typical zombie," they landed on the concept of transmission via tendrils.

<div><p>"This came from research, talking to scientists, and just how cordyceps works," Neil said. "What if it's less about biting and them being violent? It's about transferring these tendrils from one host to another. As you see in Episode 2 with Tess, if you don't fight back, they're not going to be violent towards you."</p></div><span> HBO</span>

11.The art teams were given the direction to "find the beauty" in the fungus. As Neil said, "When you see the beauty in these monsters, it somehow makes them creepier."

Tendrils overtaking a body up against a wall

"That's the thing that will also separate us, as often these stories are very monochrome, grim, and dark. There's something beautiful when you look at fungus and how it grows and spreads. It's got these lush colors and interesting patterns," he said.

Liane Hentscher / HBO

12.It was Bella Ramsey's suggestion to have Ellie sleep with a switchblade during her first night with Tess and Joel.

Ellie laying down and holding a switchblade close to her chest

13.Neil's favorite Easter egg is a drawing made by a kid in Episode 5.

<div><p>"There's this whole story that is in the game that we couldn't fit into the show," he said. "But fans of the game will know the deeper story of what the initial sketch means."</p></div><span> Liane Hentscher / HBO</span>

"There's this whole story that is in the game that we couldn't fit into the show," he said. "But fans of the game will know the deeper story of what the initial sketch means."

Liane Hentscher / HBO

14.Neil always thought of Joel and Tess's relationship as romantic, and the TV show offered the opportunity to make that "explicit."

Joel and Tess talking in the video game, with Tess saying there's enough between them that Joel must feel some sense of obligation to her

15.And that Tess and Joel can "only find comfort in each other."

He continued,

He continued, "They're two very, very, very broken people that have both experienced trauma and committed horrible acts of violence. I think they can only find comfort in each other, at least where they are in their lives right now."

HBO

16.Neil will sometimes cry while watching episodes of the show.

Joel carrying his daughter

17.Neil is open to a The Last of Us Part 3 game, but it depends on whether the team can "come up with a compelling story that has this universal message and statement about love."

When asked about the future of the franchise, Neil began,

18.There have already been "conversations" about a Season 2 of The Last of Us.

<div><p>"We have had conversations about where we would go if we get renewed. Nothing has been official yet. The response so far has been incredible — reviews, fans, coming off the first episode — so we just pray that people will keep watching, we'll keep having this response, and there'll be more story to tell," Neil said.</p></div><span> Liane Hentscher / HBO</span>

19.However, the show will not go beyond the scope of the games.

Neil added,

Neil added, "We only want to adapt to games, so we don't want to go outside of them."

Shane Harvey / HBO

20.Finally, the show means that Neil's parents can finally check out The Last of Us.

<div><p>"My parents get to finally experience <i>The Last of Us —</i> I've worked on this thing for again over a decade, and they kind of knew what it was about, but now they really get to know really what it's about," he concluded.</p></div><span> Liane Hentscher / HBO</span>

"My parents get to finally experience The Last of Us — I've worked on this thing for again over a decade, and they kind of knew what it was about, but now they really get to know really what it's about," he concluded.

Liane Hentscher / HBO

Thanks for talking to us, Neil! Keep an eye out for more The Last of Us exclusives in the coming weeks.

Note: Some quotes have been edited for length and/or clarity.