Every Baldur's Gate 3 spell confirmed so far
You might think that the Baldur's Gate 3 spell list would be more modest than the tabletop D&D 5E list, given the challenges of implementing tabletop spells in a videogame. Not really: Larian has promised "over 600 player spells and sub-spells at launch." That's double the number of spells in Baldur's Gate 2 with its expansion, and a fearsome number for any videogame or tabletop game.
Below, I've listed the spells currently available in the Baldur's Gate 3 early access version, which is just a small portion of that 600+ total. And below the early access spells, I've listed the higher-level spells Larian has teased for the full release, which again is just a small portion of the total.
The unofficial Baldur's Gate wiki has details on the spells currently in the game, though they may be tweaked in the 1.0 release. For the spells we haven't seen yet, their official D&D 5E rules can be found on D&D Beyond, but their game implementations will differ.
I plan to add more detail to this list when we've got the full game. For now, its purpose is simply to show the breadth of spellcasting options in Baldur's Gate 3 so you can think about your future character, or quickly check to see if a certain favorite spell is or isn't in the game.
One limiting factor is the character level cap of 12 in Baldur's Gate 3, which limits us to 6th level spells and below. There are some pretty wild 6th level spells, though. Among those confirmed for the full game, which is out on August 3, are Banishing Smite, which can send an interplanar creature back to its plane for good, and Flesh to Stone, which does just what it says on the box.
Cantrips
Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Eldritch Blast
Fire Bolt
Friends
Guidance
Light
Mage Hand
Minor Illusion
Poison Spray
Produce Flame
Ray of Frost
Resistance
Sacred Flame
Shillelagh
Shocking Grasp
Thaumaturgy
Thorn Whip
True Strike
Vicious Mockery
Selûne's Dream (Unique to BG3, cast with an amulet)
1st Level Spells
Animal Friendship
Armour of Agathys
Arms of Hadar
Bane
Bless
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Command
Compelled Duel
Create or Destroy Water
Cure Wounds
Disguise Self
Dissonant Whispers
Divine Favour
Ensnaring Strike (Melee)
Ensnaring Strike (Ranged)
Entangle
Expeditious Retreat
Faerie Fire
False Life
Feather Fall
Find Familiar
Fog Cloud
Goodberry
Guiding Bolt
Grease
Hail of Thorns
Healing Word
Hellish Rebuke
Hex
Hunter's Mark
Inflict Wounds
Jump
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Sanctuary
Searing Smite
Shield of Faith
Sleep
Speak with Animals
Tasha's Hideous Laughter
Thunderous Smite
Thunderwave
Witch Bolt
Wrathful Smite
2nd Level Spells
Aid
Barkskin
Blindness
Blur
Branding Smite
Calm Emotions
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Flame Blade
Flaming Sphere
Heat Metal
Hold Person
Invisibility
Lesser Restoration
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Moonbeam
Pass Without Trace
Phantasmal Force
Prayer of Healing
Protection from Poison
Ray of Enfeeblement
Scorching Ray
Shatter
Silence
Spike Growth
Web
3rd Level Spells
Animate Dead
Beacon of Hope
Bestow Curse
Call Lightning
Counterspell
Daylight
Fear
Feign Death
Fireball
Fly
Gaseous Form
Glyph of Warding
Haste
Hunger of Hadar
Hypnotic Pattern
Mass Healing Word
Plant Growth
Protection from Energy
Remove Curse
Revivify
Sleet Storm
Speak with Dead
Spirit Guardians
Stinking Cloud
Vampiric Touch
New spells in 1.0
Larian has confirmed 46 of the new spells coming in the full release of Baldur's Gate 3. These higher level spells will be added to the existing list of 131 cantrips and spells in the Early Access version for a total of 177, but as mentioned, there are many more unannounced spells: "over 600 player spells and sub-spells," according to Larian. That means we're aware of less than one-third of the total number of spells in the RPG.
Banishing Smite
Dispel Evil and Good
Greater Restoration
Planar Binding
Globe of Invulnerability
Dominate Person
Hold Monster
Otto's Irresistible Dance
Wall of Thorns
Ice Knife
Conjure Barrage
Cloudkill
Conjure Elemental
Insect Plague
Arcane Gate
Heroes' Feast
Planar Ally
Elemental Weapon
Lightning Arrow
Telekinesis
Disintegrate
Flesh to Stone
Wind Walk
Seeming
Warden of Vitality
Sunbeam
Blinding Smite
Crusader's Mantle
Staggering Smite
Cone of Cold
Destructive Wave
Flame Strike
Mass Cure Wounds
Wall of Stone
Blade Barrier
Chain Lightning
Otiluke's Freezing Sphere
Wall of Ice
Heal
Contagion (multiple effects)
Circle of Death
Create Undead
Eyebite: Asleep
Eyebite: Panicked
Eyebite: Sickened
Harm