Call of Duty: Modern Warfare 2 Season 1 Update Patch Notes
The Call of Duty: Modern Warfare 2 Season 1 update has launched today and the rather lengthy patch notes describe all of the changes Infinity Ward and its partners have made just three weeks after the game was released. As well as the new-style Battle Pass, maps, Operator, and weapons, there are plenty of gameplay improvements and tweaks, including weapon nerfs.
Modern Warfare 2 Season 1 update patch notes
The full Modern Warfare 2 Season 1 update patch notes are rather lengthy, so make sure to grab a drink and get comfy.
BATTLE PASS
Season 01 marks the launch of our all new Battle Pass, in which players are able to choose the rewards they want as they progress. While there are 100+ tiers, this new map format allows for personalized progression with unlocks. Players can also progress with Battle Tokens Tier Skips.
WEAPONS
Our Season 01 weapons drop runs the gamut of playstyles, from the high speed BAS-P Submachine Gun, to the hard-hitting Victus XMR Sniper Rifle. Mid-range combat is always an option with the super stable and high rate of fire M13B… if you are up to the challenge of unlocking it. These new Weapons will expand Loadout capabilities to cover all the exciting new modes Season 01 has to offer.
PROGRESSION NEW WEAPONS
Players can now progress beyond level 55 and earn Prestige rewards. Seasonal progression will not reset.
BUNDLES
Here’s what will be live in the store on Day 1 of Season 01:
Executive Warfighter
Violent Embrace
Atomic Sunrise
Tactical Human
CDL Launch Pack
NEW WEAPONS
Victus XMR: Sniper Rifle
Free Weapon acquirable via the Season 01 Battle Pass (A15)
BAS-P: Submachine Gun
Free Weapon acquirable via the Season 01 Battle Pass (A6)
M13B: Assault Rifle
Unlocked via Store Bundle or Weapon Unlock Challenge
WEAPON BALANCING
Assault Rifles
Increase to long distance flinch on all Assault Rifles
Kastov 545
ADS speed increase
Improved ironsight ADS sight picture
Kastov-74u
ADS speed decrease
Hip spread increase
M4
Hip spread reduction
M16
Rate of fire increase
Hip spread reduction
Recoil recenter speed increase
Shot grouping improvement
Increase ADS movement speed
Increase strafing movement speed
Semi auto recoil reduction
Semi auto damage reduction
STB 556
Close range damage reduction
Reduced sprint to fire speed
Battle Rifles
FTac Recon
ADS speed improvement
5 round magazine – speed and handling improvement
Increased flinch caused by bullets
Hip spread decrease
SO-14
Increased hip fire when full auto
Handguns
Increase to close range flinch on all Handguns
Light Machine Guns
Increase to long distance flinch on all Light Machine Guns
Marksman Rifles
Lockwood 300
Damage range reduction
SA-B 50
Minor increase to flinch when hit
SP-R 208
Large increase to flinch when hit
Shotguns
Increase to close range flinch on all Shotguns
Bryson 800
Close range damage increase
Hip spread increase
Submachine Guns
Increase to long distance flinch on all Submachine Guns
FFS Hurricane
ADS move speed increase
Increased headshot damage
Increased far damage range
Minibak
Movement speed decrease
Damage range decrease
ADS speed decrease
Hip spread increase
PDSW 528
Movement speed increase
Damage range increase
ADS speed increase
Hip spread decrease
Adding Laser and Flashlight Attachments
1mW Artemis Laser
1mW Quick Fire Laser
Accu-Shot 5mW Laser
VLK LZR 7mW
7mW Canted Laser
Schlager ULO-66 Laser
VEL 46
Damage range increase
Sniper Rifles
Signal .50
Fixed attributes on the Signal .50 barrels:
21.5″ Fluted Fifty
23.5″ SA Fifty-H7
WEAPON BUG FIXES
Fixed an issue with the Schlager TTF3 Riser ammo comb on the STB 556 Assault Rifle
Dropshot exploit fix
Fixed exploit with bipod mount launching, re-enabled bipod use.
Fixed incendiary damage over time to not flinch the player
NEW OPERATORS
Zeus | KorTac
The last of his name, Zeus established the “Thunder” Corps counter-terrorism group dedicated to hunting down AQ.
Unlocked automatically with purchase of Season 01 Battle Pass.
VEHICLE UPDATES
Balancing
Reduced the critical damage multiplier on the Heavy Tank (from 1.6 to 1.25)
Reduced the damage of the PILA against tanks from 30 to 25%
Reduced vehicle explosive damage against other vehicles (percentage varies by vehicle)
Bug Fixes
Tuned exiting the RHIB to help mitigate an issue with players getting stuck
Exiting the RHIB now places you within the boat. You’ll no longer be left in the water behind the boat when moving.
Fixes to vehicle-on-vehicle bug that caused vehicles flying as a result of certain collisions and vehicles pushing others back.
Fixed a bug where the vehicle camera was re-initializing after repairing a wheel.
Fixed vehicles becoming permanently submerged when another vehicle lands on top of them.
MULTIPLAYER
Maps
Shoot House (6v6) is now live with Season 01. Set in Las Almas, this map will engage new and veteran players alike.
Battle Maps
Fixed floating grass in Sarrif Bay
Fixed stretched texture in Santa Seña
Miscellaneous bug and exploit fixes across all Battle Maps
Core Maps
Fixed bullet penetration issues across some maps
Player and equipment collision fixes
Al Bagra Fortress barracks lighting fixed
Fixed some deployable cover locations
General exploit fixes
Modes
Multiplayer
Tier 1 is live with Season 01
Special Ops
“Defender: Mt. Zaya – Modified” mission is now available
“High Ground” mission now available
Fixed bug where players were unable to revive a teammate if they went down near an ammo box
Now rewards Stars when collecting intel
Stars awarded upon collecting 5 intel; 2 for every intel
Single Player
Addressed issue where player could get stuck in the elevator during the “Countdown” mission
Fixed issue where sequence would not kick off during second half of “Kill or Capture” mission
Equipment
The Drill Charge sticking to the Riot Shield will always kill the player using the Riot Shield (even if they have the Bomb Squad perk).
Killstreaks
Cluster Mines now stick to all vehicles.
Ally deaths no longer give the player assist points while their Counter UAV is active.
UI/UX
Combat Record has been added for Core Multiplayer
Calling card menu has been revamped to show challenges
Customize tab added (with the addition of custom loading screens)
Other new content types:
Operator finishing moves
Gunscreens
War Tracks
Updates to Weapons tab including:
Weapon brands visible
Streamlined Blueprint navigation
CDL Moshpit
Due to recently discovered issues, CDL Moshpit will not go live on the morning of 11/16, as expected. Stay tuned to @Treyarch on Twitter for updates on launch timing while fixes are implemented.
When enabled, play competitive, 4v4 matches using the same modes, maps, and settings used in the Call of Duty League 2023 ruleset.
Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.
Game Modes and Maps:
CDL Search and Destroy
Al Bagra Fortress
Breenburgh Hotel
El Asilo
Embassy
Mercado Las Almas
CDL Hardpoint
Al Bagra Fortress
Breenburgh Hotel
Embassy
Mercado Las Almas
Zarqwa Hydroelectric
CDL Control
Al Bagra Fortress
Breenburgh Hotel
El Asilo
QUALITY OF LIFE
As mentioned above, Warzone 2.0 is a shared experience with Modern Warfare II. As such, players can expect to see quality of life changes across all modes including Multiplayer, Battle Royale, and DMZ.
Console Field-of-View Slider
Consoles now have the option to adjust their field-of-view setting up to 120 degrees.
Improved Footstep Audio
The audio team has made significant improvements to the audio system to address this key area.
Squad Score in the UI
Players will now be able to see the total scores for their entire squad in the in-game Scoreboard.
Join In Queue
Players are now able to join other Players while they are queued up.
If a Player joins a full squad that is already queued, the squad will be removed from said queue.
Stowed Weapon Infil
To guarantee a fair match start, weapons are stowed while skydiving during initial deployment.
Ascenders
Players now can look around and shoot their weapon while using an ascender.
Players can now attach to an ascender while falling.
Parachuting
Players who are parachuting can now mantle and ledge hang.
Ledge Hanging
The new ledge hanging mechanic makes it easier to traverse over large obstacles.
Automatic Item Pickup
Backpack slots occupied by stackable items will automatically pick up additional copies until that stack reaches max capacity. This works great when players want to plan ahead for future ammo needs.
UI/UX
Tactical Ping Wheel
Players can now hold the Ping keybind to communicate via custom visuals and voice lines including:
General Ping
Attacking Here
Watching Here
Looting Here
Regrouping Here
Stay Quiet
I Need Help
Assimilation Related
Looking For Party
This feature now includes the following preference filters:
In-Game Communication Style: Voice Chat, Text Chat, Ping
Main Language: Select up to 3 language preferences
Playstyle (Primary, Secondary): Competitive, Casual, Objectives, High Kills
To access this, click “Find A Party”, select the mode you want to play to access a lobby, and find your team based on preferences.
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