Zach Hines

    Zach Hines is a writer based in Los Angeles. His debut young adult fiction novel, Nine, is due in 2018 from HarperTeen. His writing on video games and interactive art has also appeared in Kill Screen.

  • Sega Genesis Mini review: The best mini console out there

    If you're suffering from gaming nostalgia fatigue, you're not alone. But you might want to make some extra room in your media center because the latest retro console, the Sega Genesis Mini, might also be the greatest. First, let's take stock of where we are in the golden age of mini consoles. Nintendo has two hugely popular minis under its belt and Sony's stepped up to the plate with a Playstation Classic that was mostly a swing and a miss. Coming up on the horizon, there's a TurboGrafx-16 mini and this arcade emulator playable logo thing from Capcom. Not to mention Analogue's superb FPGA hardware clones, the Mega SG and Super NT. Into this crowded space comes the Sega Genesis Mini, and it comes in hot -- making a strong stab at owning the casual 16-bit space.

  • The Analogue Mega SG wins the retro gaming console war

    There's never been a better time to be a retro video game enthusiast. Playing old video games on modern screens used to require elaborate cabling and detailed electronics knowledge, or you would have to wade into dodgy ROM sites and tinker with confusing emulators. Today, however, we are blessed with a panoply of options, led by Nintendo's "classic" mini-consoles. But the premium, top-of-the-line retro console maker remains the hipsterish British-American company, Analogue. Analogue's Super NT, a Super Nintendo (SNES) hardware emulator released last year, was a revitalization of the SNES library ready to plug and play (and upscale) to modern HD televisions with a graphical fidelity unmatched by even Nintendo's own offerings. But the Super NT was just the tip of the retro spear, because, as any '90s kid will tell you, some console wars never die. And sure enough, Analogue has just released their take on the other dominant console of the 16-bit era: the Sega Genesis. Analogue's Mega SG is a beautiful little piece of hardware that does for the Genesis/Sega CD/Master System library what the Super NT did for the Super Nintendo -- and is the better value proposition of the two.

  • ‘Tetris Effect’ is therapy for distracted, anxious minds

    Can a video game be more than just a game? Can it train you to focus? To disassociate yourself from traumatic memories and heal your mind? Can it transcend your personal experience and bridge a geopolitical divide? These aren't just ridiculous claims from a marketer's fever dream -- one video game has done all of this before, reaching hundreds of millions of players: Tetris. And it's back again, just when the world needs it most.

  • Death by push notification

    Attention is the main prize of the internet. Everyone is fighting for it, and the phone is the prime battleground. The most potent of weapons in this war is the incessant, whining notification trying to pull your attention away from whatever you are actually doing and into some other app. The notification may also be a major source of modern technological madness, due to the harmful cognitive consequences of having one's focus continually shattered and reset. A recent study found that a majority of users who made a deliberate choice to turn their notifications down as part of an enforced break were not likely to turn them back on. This got me wondering: What would happen if I cranked them in the opposite direction? What might I learn about how phones are reshaping minds? What might I learn about my own mind?

  • The weird, wild and expensive world of blockchain art

    Is it still shocking in 2018 to see someone drop more than $50,000 on a digital playing card? Well, that's what happened when Gods Unchained, a blockchain-based digital card game, wrapped an auction on its rarest card to date: the Hyperion Mythic card. It sold for 146.279 ETH, which was worth about $54,000 at the time. If that doesn't shock you, how about the fact that a digital trading card of Elon Musk is currently on auction for about the same price?

  • In search of pixel perfection with the Analogue Super NT

    The 16-bit aesthetic is the new vinyl. It taps into a growing vein of '90s nostalgia, and it also reflects a longing for a tactile past world that just predates full-scale digitization. Fat, colorful sprites represent an era when technology was still analog and full of exciting possibilities. The Super Nintendo is as much an emblem of this retro near-futurism as it is a game machine. But boy, is it also a great game machine. Hence, nostalgia for the Super Nintendo is currently at its absolute peak. There are half a dozen or so clone consoles on the market and advanced emulators such as Higan that run with near-cycle perfection on high-end PCs. Then there's Nintendo's own incredibly popular SNES Mini. In short, there is no shortage of ways to play these classic games right now. All options have their strengths and drawbacks, but Analogue's new Super NT retro console easily blows them all out of the water, delivering sprites with pixel-perfect accuracy, zero lag and considerable polish.

  • My $200,000 bitcoin odyssey

    This was not what I expected to be doing with my October. But there I was, on a flight to Hong Kong, hoping I would be able to retrieve $200,000 worth of bitcoin from a broken laptop. Four years ago, I was living in Hong Kong when a fellow journalist named Mike* and I decided to invest in bitcoin. I bought four while Mike went in for 40; I spent about $2,000 while he put in $15,000. At the time, it seemed super speculative, but over the years, bitcoin surged and Mike seemed downright prescient. I had since relocated to Los Angeles and had been texting Mike about the 2,000 percent rise in our investment. *Name changed for anonymity. Strangely, I wasn't getting much of a response from him. He had 10 times as many bitcoins as I did -- shouldn't he at least have been excited? Finally, when the price of one bitcoin broke $4,000 this summer, I sent him this message: "You do still have those bitcoins right?" That's when he broke it to me: "Maybe not ..." Here's what happened: At some point in 2013, Mike had rightfully become concerned about security. He initially kept his coins in an exchange called LocalBitcoins. Exchanges are commonly used to buy and sell cryptocurrency, but you shouldn't keep your coins there. The most infamous bitcoin scandal to date was when Mt. Gox, an exchange based in Japan, lost 850,000 of its users' bitcoins. Exchanges can also suddenly close, as some did in China this year when the Chinese government suddenly made them illegal. Any serious cryptocurrency investor will tell you that your coins are best kept in "cold storage" (an offline hardware wallet). That's what I'd done with mine, but Mike hadn't gone that far three years ago when he started thinking about security. Instead, he set up a software wallet. It was a good step, but he would soon learn, it was not foolproof.

  • 'Zelda: Breath of the Wild' makes open-world games exciting again

    At this point, The Legend of Zelda: Breath of the Wild has become a video-game phenomenon. Much has been said about how it's a new take on the dusty old Zelda formula, or on how it represents a fresh direction for Nintendo in general, by buoying its new Switch console. But Breath of the Wild deserves just as much credit for how it subverts and reaffirms the power of the open world.

  • My favorite games to read

    I've been reading a really great story recently. By which I mean I have been playing a really great video game. Specifically, I've been playing adventure game Kentucky Route Zero, now on its fourth episode (of five). Despite being a video game, it is also one of the best magical-realist stories I've read in years. Kentucky Route Zero's existence is a testament to the steadily improving quality of prose writing in video games.

  • Why young-adult video games are thriving

    In the recent hit game Inside, you play a child on the run through a mysterious and horrifying surveillance state straight out of 1984. Oxenfree stars a group of teenagers with a complicated history arriving at a spooky island for an ill-advised camping trip. Life Is Strange puts you in the shoes of a young girl at a boarding school with burgeoning time-warp powers and messed-up friends. The common thread among these three highly acclaimed indie games is obvious: They star youthful protagonists facing confusing coming-of-age moments in worlds tinted by magic and mystery. They're what you might call "young adult" video games.

  • Six months with the Steam Controller

    The gentle whine of the haptics, the new rumble support, those inner paddles that make toggling run and crouch so easy ... oh, and the one-click quick-save! I may be in the minority, but I love my Steam Controller. The divisive Valve device has just cleared six months of existence. You may have dismissed it at launch, as most reviewers did, as being "weird." In the past half-year, though, it's found its groove among weirdos, modders and amateur tinkerers. My love for the controller has even begun to grow outside of gaming, and I've found that it's started to colonize my interactions with Windows in many surprising ways.

  • My pointless quest to achieve perfect retro console fidelity

    ​It all started about four years ago when I came into an old Sega Saturn system from the mid-90s. It was an entire console catalog that I completely skipped over back in the day. I hooked it up to my TV and soon I was knee-deep in classic fighting games like Street Fighter vs. X-Men and shoot-em-ups like Thunderforce V. The low-poly art style was gorgeously retro, but I quickly realized that the image was stretched and distorted on my HDTV. I Googled "retro console fidelity," and that's where it all went wrong.

  • What Hollywood doesn't understand about virtual reality

    As a screenwriter, I'll frequently find myself at a meeting with a Hollywood executive who keenly lets me in on a secret: Virtual reality is "the future" of scripted entertainment. While there is little doubt that the old ways for television and movies are changing -- shows are getting shorter for YouTube or longer for Netflix -- I wonder if the executives extolling the virtues of VR have actually strapped on a pair of goggles and taken a good, hard look at this future they champion. Because from what I see, quality scripted VR entertainment is still science fiction.

  • Coming to terms with my game backlog

    I used to be scared of the RPG genre. Growing up, I played plenty of video games like any other kid, but I stuck to stuff I could pick up and put down. Mario, GoldenEye, Doom. I lacked the dedication, the loyalty and the skill to tackle an intimidating dozens-of-hours role-playing adventure. And yet I would ogle screenshots in GamePro or exotic box art like on the SNES game Secret of Evermore or even just mysterious, enticing names like Chrono Trigger. The idea of these cartridges, and the fantastical little universes they contained, had a pull over me: They promised a story-based experience that's unique to the medium of the video game. Sure, I made some stabs at playing the games, but even the high-school-freshman version of me was too busy for the commitment. I had just gotten a car and a part-time job. I played sports, there were girls to date. You know, non-nerd stuff. But oh, how I longed for the nerd stuff.

  • The prison-building simulator that makes you part of the problem

    ​It wasn't supposed to be this way. I started off with altruistic intentions. I was going to create a spacious, roomy penitentiary. I was going to double the minimum size of cells. There was going to be a big yard, with a pool table and TVs. This was going to be a decent prison; a social service. But then I ended up blowing the upfront from my grants on all that square footage – plus, I needed guards, a warden; then, when the money started to tighten, an accountant to find tax loopholes – and the next thing I knew I was in the red. Look, there's Andrew Brown, in for 23 years for arson. He has four sons. And now he has no choice but to to use an open-air toilet in the center of a holding cell because I'm too cheap to build walls around it. I've stripped this little avatar of his dignity. I'm starting to feel ashamed. Then it dawned on me: This isn't a resort; this is a prison. It's big business and I'm its architect, and I'm losing because I took my eye off the prize. I need to be focused on selling my prison for profit, not getting bogged down in frivolous niceties. And, I suspect, that's exactly what Prison Architect, a PC strategy game from Introversion Software, wanted me to feel.