Ian Levenstein

    Database Editor

    I'm a longtime gadget, video game, anime and comic book nerd who is way behind on his reading. I am a co-host of both the Comic Timing and Comic Geek Speak podcasts, and am a regular panelist at AnimeNEXT and other conventions. Feed me pizza and beer and I will be happy.

  • WCW's Nintendo 64 legacy lives again, in mod form

    Growing up, my friends and I were obsessed with Nintendo 64 wrestling games. That was all thanks to THQ, the AKI Corporation, and their AKI Engine. The AKI Engine made playing as your favorite on-screen personality simple yet refined, introducing a grappling system that allowed you to perform moves a heck of a lot easier than the Mortal Kombat-level button input-system other games used. Each wrestler had individual specials, taunts, and submission moves that reminded you of who they were supposed to represent, and lent itself to a variety of gameplay tactics depending on who you chose.