A
    Amanda Dean

    Amanda Dean

    Amanda hails from fabulous Las Vegas, Nevada where most people associate gaming with casinos. Prior to her adventures in Azeroth she had never experienced an MMORPG but was fascinated with table-top RPGs, CCGs and board game she could get somebody to play with her. With a fresh perspective on MMORPGs she has experienced the joys and heartaches of the N00B lifestyle. Over the last two years and countless re-rolls she has mastered the game, the resources and has learned to love the massively multi-player environment. Her proudest accomplishment was multi-boxing two characters to the level seventy cap. Amanda balances WoW with graduate school ,work and social responsibilities. All of these factors combine to make a unique perspective on gaming and gamers.

  • We have a Tabard: New kid in town

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard. So you've got goals for your guild, and you've been working very hard toward recruiting new members. One of your next big challenges is keeping them around. Turn over is a plague among beginning and middle-tier guilds. Sure, guild dynamics like raid rules and bank privileges play into who stays and who goes from your guild, but it is more important to help make someone feel a part of the team. Think about your own experiences in joining guilds. Have you ever been in one where nobody seemed to talk to you, except to ask if you could make them a flask? What about the guild that shifts their raid times, and doesn't make it clear to all members. WoW is a social world and new guildies are subject to the same anomic forces that someone might feel during their first few weeks at a new job. First things first. Let your new guildies in on your expectations. It's helpful to have guild policies posted permanently on a website so that they can quickly learn what to do and what not to do. Be firm, fair and consistent with enforcing these rules for new guildies as well as established guild members. For example, loot systems can be daunting at first. Have a clear explanation and be prepared to answer questions. You may consider appointing an established member to helping your rookies learn the ropes.

  • We have a Tabard: I could teach you, but I'd have to charge

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.It's so nice to run a raid when everyone is up to snuff on their characters and can focus entirely on what their doing. Unfortunately there seems to be at least one person who is not at the top of their game. Either the healer that's standing in fires or the DPS that can't fight their way out of a paper bag. They're not bad people and they mean well, but they are better cheerleaders than raiders. What's a raid leader to do?I like to help people out and give people a shot, but there's only so much that I can do. At some point I have to consider the needs of the other nine or people in the raid over the needs of the single player. I was leading ToC 10 with a Hunter pulling 1800 DPS and the entire raid averaging about 2700. We had a number of wipes, but low DPS was a contributing factor. I called out the DPS saying, "Guys, I really need to be seeing 3K DPS." The 1800 Hunter said, "I don't think Hunters can pull 3K DPS." I nearly fell out of my chair.My first response is to try to offer quick suggestions for how to resolve an issue (this is considerably easier when it's a raid awareness problem rather than a role problem). I feel genuinely awful when I have to remove someone from a raid, but the raid environment is not where one should learn his or her class.

  • We Have a Tabard: Strange bedfellows

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.For years Blizzard has claimed that there would be no chance for faction changes. They didn't use the word "never" but they did say there were no plans on doing it. Much has changed since the Blizzard/Activision Merger. Well, the time has come, and what has become of it. I honestly can't tell you if the impact has been good or bad, but there has certainly been an impact.If I haven't mentioned before, I play Horde. The first night that transfers came out, a number of my friends and guildies swapped characters over from Alliance. Good to see an influx of variety, but much attention turned to leveling forgotten alts. I don't know anyone who has transferred from Horde to Alliance. Given a better opportunity, I'm sure there are plenty who would make the switch. Faction changes have had an interesting effect on guild on my server. A number of raiders from the top guilds swapped factions and joined forces with the top guilds on the Alliance side. The Alliance guilds have always been front runners in progression and this move has served to make them stronger. That's excellent for them.

  • We Have a Tabard: Gone but not forgotten

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.Over the last several weeks, we've talked about everything that guild leaders need to do to try to maintain peace, order, and progress amongst your ranks. I'm going to let the rest of your guild in on a little secret: it's like a job, except you don't get paid.Theoretically it should be a job that your GMs and officers love. Your leadership has less flexibility when it comes to scheduling than rank and file members. When it comes to raiding or other activities, your leadership doesn't have the opportunity to slack off. They are working hard to make sure things run smoothly and to set a good example for their members.Is it better to burn out than to fade away? I am currently on a wee bit of a leadership hiatus. After struggling to fill raids and going over the same fights countless times, I kind of snapped. I told my team I needed a break. I have to admit that while I feel a little bit guilty, it's been blissful. I've slept more, had fewer migraines, and generally enjoyed WoW more for the last couple of weeks than I have over the last several months. It won't last though. Let me offer you a few suggestions to avoid getting to the place where I was:

  • We Have a Tabard: Ring the bell, school's back in

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.Drama is not the only issue to cause hardship among raiding guilds. We've seen guilds crumble and fall over new raid content. It seems we've come across another time-sensitive factor: the beginning of the school year. Guilds that have been blissfully progressing throughout the summer may be seeing their attendance plummet. Remember folks, some things are more important than WoW. Education tops the list. It would be poor form to badger your scholastic members into raiding when they've got homework to do. Students also need a good night's sleep in order to perform successfully. This goes for college students as well as high schoolers, but they may have more flexibility in scheduling. In the end, WoW is just a video game and school affects the present and the future.

  • We Have a Tabard: It's not cheating if...

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.As I've mentioned before I'm not totally against PUGging raids. I find its actually an excellent way to get to know people on the server and sometimes a handy recruiting tool. Depending on your guild rules, there are some raids to PUG and some raids to save your lockout for your guild.I had a guildie today all distraught because he was saved to Naxx 10 helping a guildie out. He apologized profusely when someone was putting together a "Badge Run Blitz" but couldn't heal it. At this point Naxx 10 is like running an extended heroic with more gold and shards. We've progressed beyond it, so lockouts are fair game.I get a wee bit crabbier when folks get locked out of our current progression. We're actually still working on Ulduar 10, and need to draw upon any available resources to move forward. Guildies can feel free to run Naxx, Vault, and Obsidian Sanctum to their heart's content. Usually when someone asks for my blessing to run with another group, I give it if they have to miss guild times or we're unable to get into the group.

  • We Have a Tabard: Don't go away mad, just go away

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.The above video by Propostris and Gigi, while awesome, is not safe for work.As I've mentioned before, building a guild can be very challenging. Recruiting and retention efforts are critical. Sometimes you find members, however, that may seem to fit in, but in the end they do not. You must strike a balance between having enough guilides to get things done and a team that works well together. Your guild rules and personal interactions help determine which members are valuable members of the team and who needs a /gkick.I have found that having a lot of guild members is generally not better than having quality guild members. There are many ways in which guild members can not fit. Sometimes folks activity times do not mesh with the guild. It doesn't really do any good to have folks tagged up but stuck PUGging raids because they can't be there for raid times. This person may not need to be removed, but don't be surprised if he or she leaves to find a guild with raid times more suited to their play times.

  • We have a Tabard: To 25-mans, and beyond!

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.Founding and nurturing an up-and-coming raid guild can be quite a daunting task. We see it every day in trade chat <New Guild Name> is now recruiting players of all levels. "We're a fun, friendly guild that regularly raids 10-mans and is looking to build our 25-man team. We have a tabard, bank tabs, and Ventrilo. PST if you're interested." The bark is always the same, the only difference is the number of spelling errors. How do you gracefully move from 10 to 25-man content?If that's your guild, first of all, congratulations on some early success in progress in getting to 10-man raids. When you're not quite there, you have a few options are a few options, all of which have their upsides and their downsides. You can pug into 25-man content, you can run guild raids and take pugs along, you can work with another guild, or you can be content with 10-man content. Let's take a moment to explore each of the options.

  • We Have a Tabard: Hang up and raid

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds ad guild leadership in We Have a Tabard.I've been having a blast raiding since Ulduar was released. It's been a joy learning new fights and getting more and more bosses on farm. I understand that learning new fights in raid encounters takes time, but once a fight is on farm the only thing more annoying than healing preventable damage is wiping because someone wasn't paying attention.Just like distracted driving can cost lives, distracted raiding can cause wipes. In most cases the time for tank and spank is over once you walk in the portal to a raid. The encounters require players to be prepared and on the ball. Not only should officers lead by example when it comes to raid awareness there are a number of things that can be done to improve attentiveness:

  • We Have a Tabard: The green-eyed monster

    Congratulations! You've bested the bosses in 25-man Naxx and Kel'Thuzad is dead. You have one last trial to deal with: distributing loot. He drops Cape of the Unworthy Wizard, Betrayer of Humanity, Crown of the Lost Protector, and Crown of the Lost Vanquisher- and everybody wants a piece. There's something "Lord of the Flies"-esque about the way that Blizzard drops loot and then allows players to decide who gets it. DKP, Loot Council, Biggest Upgrade, Two Token, simple rolls. Every system is flawed. Someone is going to walk away unhappy. For GMs/RLs I give you this advice: be fair, be consistent, and brace yourselves. Odds are good, someone is going to be unhappy and you're going to have to deal with it.But this column isn't for GMs/RLs. Jealousy, the green eyed monster is one of the worst adversaries in WoW. Guilds have fallen apart over loot decisions and overall loot practices. In most cases leadership tries to be fair- with an eye on progression. A good GM doesn't play favorites when it comes to loot. With good leadership, you can count on decisions that strengthen the team as a whole.

  • We have a tabard: Make it so

    Warning: This guy is probably not someone you'd want as an officer. Nor is this video safe for work, small children, or anyone who is sensitive about cursing or animated depictions of sexual acts. But with that said, everyone and their grandmother has seen it, so enjoy.Adding officers to your guild can help ease burdens on the Guild Master, and up efficiency within the guild. But poorly chosen or corrupt officers can do more harm than good within. Even before you select a cadre of officers, you should have an idea of what you'd like them to do for you. Let's take a look at the different types of officers you should consider having in your guild, and how they all interact with each other and your fellow guildies. Class leaders are the first to come to mind. This type of authority should have a keen knowledge of the common specs and rotations for their class. They should be familiar with itemization for their charges and advocate for them in loot decisions.Raid leaders are an absolute blessing for dungeon-crawling guilds. He or she can either be in charge of raiding as a whole or just fill in for the GM as needed. It is very helpful to assign an assistant Raid Leader to the Loot Master position so that the raid can continue with trash pulls as loot is distributed. Raid Leaders should be intimately familiar with the fights, and have enough patience to be able to explain them.

  • We Have a Tabard: A little help from my friends

    The We Have a Tabard series is designed to help guild leaders, officers, members achieve their goals to maximize their cooperative experience.I'm relatively new to leading a raiding guild. I've been working on building and training my team for about six months. I've been leading the recruiting and correcting members, managing raids, and in general trying to make my online family as functional as possible. It's a lot of work for one person, and no matter how much I love my guildies I have to admit that I am tired.The best thing that I've ever done for myself and my guild is to ask for help. I have some great players in my guild that are well respected by other members and the server community. They have expertise in areas that do I do not. Probably most importantly they are less likely to mince words than I do and are willing to do what it takes to get the job done. Having some backup has helped some become more invested in the guild and has really lightened my load.Choosing who to ask for help can be a tough call. It does little good to select only your favorites or your friends, if they are not successful leaders. Take several factors into account when selecting a council of officers:

  • From our readers: Guild Retention

    We get lots of email from our readers trying to find their way though WoW. I'd like to take a moment to answer a question about membership retention. This also builds on a previous response regarding the trials and tribulations of starting a guild.Hi I been reading your posts and listening to the podcast and you recently made a new guild. I have a guild with around 140 members and we do some raiding weekly but every time I log off, it seems that people start arguing, and drama just starts building up. I went away for a couple days and when I come back from my vacation, Alot of people have left the guild. Maybe 10-15 people. Now they are stealing my members and have made a new guild. Do you have tips on member retaining and stuff like that, would be cool if you can do a post on that kind of stuff and how you work that out, thanksHello reader,Thank you for the email. One of the hardest things I've noticed about a guild is dealing with a certain amount of churn. Acceptance is the first step. People leave for all kinds of reasons. There will be those that come and go. The stronger you make your core, the stronger you make your guild.

  • Forum post of the day: The end of big guilds

    Oldmaveric of Azgalor posed the question on the General Discussion Forum: are Big guilds on their way out due to easy WoW? He suggested that easier content on 10 man raids and regular content nerfs has led to the breakdown of some of the top guilds and caused players to quit the game.Savvage of Spinebreaker quickly responded that big guilds have their place, but "People can now play in closer more tightly-knit groups..." For many players, raiding offers sufficient challenge while being more enjoyable than it once was. The raiding experience is not only more accessible, but also more fun. Smaller guilds can afford to be more selective of the online personalities of their membership, while still being able to to make progress.

  • How do we start a guild?

    I'd like to take a moment to address another reader email. In this post I kind of skirt the direct issues of recruiting and establishing a guild bank. I offer my best advice on the absolute basics of starting a guild. Please ignore spelling, grammatical, and punctuation errors in the reader's email, and direct all of your ire toward mine.heya,me and my friend want to start up our own to guild working towards raid progression. We have both done all pre 3.1 content on other characters on different servers and on moving to a new server have found it hard to find a guild that meets our needs/scheduale; thus we want to form our own guild. However neither of us has any experience in doing so, and would appreciate some tips on how best to start ie. how to recruit, how developed the guild bank needs to be etcthanksBefore you get started making your guild, I'd like to let you in on a little secret. Some of the most painful experiences in my life include boiling the skin off the back of my right hand with scalding water from a steam iron (you wouldn't notice the scar unless I pointed it out, but even 22 years later I use it to tell left from right), the massive hangover I had on 1/1/2000- three days after I got my tongue pierced (and working a double shift), and starting a guild with a handful of friends. My best advice is that unless there is a real need for a guild, don't do it. You and your friend may want to look for a guild that meets your needs, our readers have posted many that are looking for members.

  • From our readers: Always a DPSer, never a tank

    We get a lot of email from our readers who are trying to improve their in-game experience. I'd like to take a moment to address a reader who's struggling to find or make the right guild. Beware of the following wall of text. I started playing over a year ago. Never have been able to find a good guild. I'm a warrior tank. Love it. Even made a second just for fun. Trouble is, it seems all of the guilds that can do anything already have their tanks. I'm really sick of pugging Ulduar and getting stuck on kologarn cause either healers or the other tanks fail. I started my own guild after my leaving my last guild because they refused to let me tank. I couldn't even roll on tank gear as fury when all of their tanks had all best in slots. But my guild is stuck with 36 level 80s who are never all on at the same time... and most of the ones that are on are under-geared or aren't skilled in the least bit. what's your advice?Dear anonymous reader, Sometimes starting your own guild is the answer, sometimes it's not. It takes time, patience, and vigilance to build a raid guild. Be sure to check out Scott Andrew's Officer's Quarters. He regularly addresses the ups and downs of guild leadership and offers practical advice on the challenges you may face.

  • From our readers: Is my Ulduar-clearing guild holding me back?

    I'd like to take a minute to address the concerns of one of our readers. Since my return to WoW Insider, I've been focusing on sanity, progression, and congruence. Dear WoW Insider:I need help, and I figure between me and that guy in the last Breakfast Topic, I'd have more than a good chance of you guys having suggestions to my current dilemma.I'm fairly new to WoW, having started in December 2008, after a long stint on FFXI. I was glad I made the move, and I haven't looked back. I toyed with a few classes before settling on a blood elf rogue. I zoomed through classic, Burning Crusade and have now made Northrend my home.I hit 80 a couple of months ago, and although many guilds have offered for me to join along the way, I always replied that my brother's guild was going to take me in as soon as I turned 80. I've been with them on a few heroics and even saw the inside of Sunwell as my first raid ever, although I must confess all that left me feeling a little bit bewildered as I didn't really know what was happening most of the time. I was constantly asking for help, asking where I should stand and what not. While most of the guild was really nice and understanding (and still are), I'm feeling a little bit out of my depth. Most of the guild members are very experienced, as you can imagine. Some of them are on their second or third alts clearing Naxxramas, and most of the guild are working on Ulduar progression.

  • Forum post of the day: Be disciplined about healing meters

    Mellere of Wildhammer posted a brief lament about her guild leaders treatment of a Discipline Priest. The discipline priest was below a Retadin on HPS. Without understanding the role of mitigation as a healer, the Raid Leader told him to go holy to bring up his HPS. The OP expressed disappointment in the RL at this action.Several responders posted that this is partly the fault of Blizzard as they don't take into account shielding and mitigation to healing scores in the combat log. Daerilla of Spirestone intimated that she did not want to see mitigation included in healing figures, because then people would take notice of how overpowered Disc Priests are in raids. There were some less-than-kind comments about the Raid Leader's competence.

  • Forum post of the day: Go blues!

    Snaboo of Greymane shouted out to the Blizzard posters on the forums. He appreciates that they are being customer focused and social. This elicited positive responses from a handful of blue posters, except Bornakk, who's still grumpy.Some posters disagreed about the attention the blues pay to the community. That they are slow to respond to "serious" questions or that they seem disrespectful of players. Crygil pointed out that in many cases there are several threads on a particular subject. The blues try to address at least one of them, but aren't able to respond in all of the threads on a single topic.

  • ...is now recruiting

    I've been reading the comments from some of our recent posts and realized that there is quite a bit of mismatch between players and guilds. There are casual players in hardcore guilds that find themselves being passed over in content. There are hardcore players in casual guilds that don't get to move on to things they want. Some players need a higher level of maturity.There are usually a handful of guilds recruiting in the Guildwatch column, but I think, for today, we can do better. If your guild looking for more take a moment to comment with the nitty gritty. If you're interested in putting up a little advertisement take a moment to copy/paste and complete the following form: